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©2006-2009 ~failurecrusade
:iconfailurecrusade:

Artist's Comments

For the first time in a long time I have given some love to my own universe.

The goal for this model was to push my abilities in design, skill, and patience. The mentality was to use the techniques I have learned building low poly ships as highly efficient game models in a high poly model. The result: little to no geometry clipping, and severe polygon economy (all things considered) in the highest detail model I have built to date.

Aside from a test of skill, this model also marks the first of a new genoration in the Bloodstained Star's concept development. I had come to the conclusion that several design elements on the older concepts simply did not fit the feel and role I wanted the ships to have. This iteration however matches rather closely to what my minds eye had come up with years ago and been unable to produce untill now.

This is for all intensive purposes the final geometry. minute changes may be made, along with LOD's for the turrets and eventually texture mapping!

Lastly I seem to have developed an affinity for posting images with alpha channels, so if it looks a bit wonk zoomed out, then be sure to fullview:D

Comments


love 0 0 joy 3 3 wow 1 1 mad 1 1 sad 0 0 fear 0 0 neutral 0 0
:iconbuchi:
very nice, and very menacing :evillaugh:
speaking of polycount and efficiency, did you consider including a mesh view so all can see it?

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Quis custodiet ipsos custodes?
:iconpixelbudah:
I mean this is awsome work I think texturing it will be a pain

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oasimdotcom is a creative boutique that designs award worthy websites

"If there is a will, there is a way!"
:iconfailurecrusade:
thank you thank you:D
i had indeed considered it, and am planning on doing so in a future post or a post to my scraps. although she is indeed built do be highly efficient, the faces still reached roughly 1.09million the efficiencies are in the lack of clipping, and the useage of added poly only where needed to maintain curvature or surface detail.

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crusading failure one success at a time
:iconfailurecrusade:
oh im 100% certain that texture will be a pain...moreso as it will be my first attempt. but i figure better to dive in at the deep end

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crusading failure one success at a time
:iconconcept-on-mac:
Hey FS you finally finished it:D looking really good, the detail in it is amazing!!! i really love the backend, that circuler piece the propulsion?

:+fav: from me for def:D

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(\ /)
<-( O.o)-<<
c('')('')
HELLO!!

AFF [link]
:iconfailurecrusade:
indeed bout damn time wouldnt you say?

and yep, the large circular bit at the back is the propulsion system...actual lingo on the way the system works is still being figured tho...lest i probably would have given a massive tech rundown in the description:P

Mad thanks for the faveage too!!!!

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crusading failure one success at a time
:iconsandrum:
That's some love alright! Stunning detail and design! :w00t!:
:iconbuchi:
yeah, if you do so, drop a msg in here, b/c i think new scraps are not being sent out to the friends' list, are they?

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Quis custodiet ipsos custodes?
:iconpixelbudah:
I can't waqit to see it cause I'm working at a ship aslo and doing texturing to it and really want to see how yours comes alive :) keep it up

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oasimdotcom is a creative boutique that designs award worthy websites

"If there is a will, there is a way!"
:icondansylveste:
someone's been a busy little beaver havent they?

now all it needs is a hyper-metric weapon :D

Details

May 2, 2006
2.6 MB
51.9 KB
100×100

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