For the first time in a long time I have given some love to my own universe.
The goal for this model was to push my abilities in design, skill, and patience. The mentality was to use the techniques I have learned building low poly ships as highly efficient game models in a high poly model. The result: little to no geometry clipping, and severe polygon economy (all things considered) in the highest detail model I have built to date.
Aside from a test of skill, this model also marks the first of a new genoration in the Bloodstained Star's concept development. I had come to the conclusion that several design elements on the older concepts simply did not fit the feel and role I wanted the ships to have. This iteration however matches rather closely to what my minds eye had come up with years ago and been unable to produce untill now.
This is for all intensive purposes the final geometry. minute changes may be made, along with LOD's for the turrets and eventually texture mapping!
Lastly I seem to have developed an affinity for posting images with alpha channels, so if it looks a bit wonk zoomed out, then be sure to fullview
thank you thank you
i had indeed considered it, and am planning on doing so in a future post or a post to my scraps. although she is indeed built do be highly efficient, the faces still reached roughly 1.09million the efficiencies are in the lack of clipping, and the useage of added poly only where needed to maintain curvature or surface detail.
and yep, the large circular bit at the back is the propulsion system...actual lingo on the way the system works is still being figured tho...lest i probably would have given a massive tech rundown in the description
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Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 5 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
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Comments
speaking of polycount and efficiency, did you consider including a mesh view so all can see it?
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Quis custodiet ipsos custodes?
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"If there is a will, there is a way!"
i had indeed considered it, and am planning on doing so in a future post or a post to my scraps. although she is indeed built do be highly efficient, the faces still reached roughly 1.09million the efficiencies are in the lack of clipping, and the useage of added poly only where needed to maintain curvature or surface detail.
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crusading failure one success at a time
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crusading failure one success at a time
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<-( O.o)-<<
c('')('')
HELLO!!
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and yep, the large circular bit at the back is the propulsion system...actual lingo on the way the system works is still being figured tho...lest i probably would have given a massive tech rundown in the description
Mad thanks for the faveage too!!!!
--
crusading failure one success at a time
--
Quis custodiet ipsos custodes?
--
oasimdotcom is a creative boutique that designs award worthy websites
"If there is a will, there is a way!"
now all it needs is a hyper-metric weapon
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